With 3D games the effect stops being so noticeable but it still improves the graphics a little, particularly with PS1 games as the scanlines help hide the PS1 jitters a little bit. What about 3d games with 2d shit like FFVII or ResiĪnonymous Thu May 27 13:01:35 2021 No.7801864 You can kinda get results that properly handle dithering through emus.Īnonymous Thu May 27 12:46:04 2021 No.7801815 I like composite ntsc filters that don't have too strong of an artifacting recreation effect. This literally only matters for 2D games, and only with talented visual artists.Īnonymous Thu May 27 12:42:27 2021 No.7801804 Which ones are the most based? Are they necessary? I get that they really improve the look for 2d snes era games but what about 3d ones? Should I use a crt shader to play something like REmake? >Īnonymous Thu May 27 12:37:55 2021 No.7801791ģD games are inherently incapable of taking advantage of CRT technology because objects can be viewed from diverse angles at the very least, if not infinite angles, therefore it is impossible to foretell which sub-pixel on the screen will show any given point on the object at any given time.
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